Left Panel
Home / Total War: WARHAMMER II / Greenskins (Mortal Empires) / Buildings / Ravaged Altdorf Buildings
Greenskins (Mortal Empires) Buildings
Ravaged Altdorf Buildings
Ravaged Altdorf
Ravaged Altdorf | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Ravaged Altdorf Level 1 Ruined Altdorf This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
|||||
1 | 0 | |||||
2 |
Ravaged Altdorf Level 2 Sacked Altdorf Level 1 Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way". |
|||||
2 | 800 |
Grants 2 construction slots in the settlement (this_building) Income generated: 80 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
||||
3 |
Ravaged Altdorf Level 3 Sacked Altdorf Level 2 Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit. |
|||||
3 | 1600 |
Grants 4 construction slots in the settlement (this_building) Income generated: 120 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
4 |
Ravaged Altdorf Level 4 Sacked Altdorf Level 3 When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving". |
|||||
4 | 3200 |
Grants 6 construction slots in the settlement (this_building) Income generated: 160 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Local recruitment capacity: +1 (province_to_province_own_unseen) |
|
|||
5 |
Ravaged Altdorf Level 5 Sacked Altdorf Level 4 Greenskins like a good fort, it makes them feel important when they can shout and fling excrement from the walls. |
|||||
5 | 4800 |
Grants 8 construction slots in the settlement (this_building) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Local recruitment capacity: +1 (province_to_province_own_unseen) |
|
|||
6 |
Ravaged Altdorf Level 6 Sacked Altdorf Level 5 The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs. |
|||||
6 | 7200 |
Grants 9 construction slots in the settlement (this_building) Income generated: 240 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Local recruitment capacity: +1 (province_to_province_own_unseen) |
|