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Clar Karond Faction
Clar Karond Buildings
Fort Buildings
Fort
Fort | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Fort Level 1 Ruined Fort This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Fort Level 2 Small Fort From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers. |
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2 | 800 |
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) Untainted: +2 (region_to_region_own) |
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3 |
Fort Level 3 Fort From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers. |
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3 | 1600 |
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) Untainted: +4 (region_to_region_own) |
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4 |
Fort Level 4 Grand Fort From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers. |
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4 | 3200 |
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +60 (region_to_province_own) Untainted: +6 (region_to_region_own) |
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5 |
Fort Level 5 Imposing Fort From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers. |
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5 | 4800 |
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +70 (region_to_province_own) Untainted: +8 (region_to_region_own) |
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6 |
Fort Level 6 Impregnable Fort From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers. |
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6 | 7200 |
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +80 (region_to_province_own) Untainted: +10 (region_to_region_own) |
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