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Clan Mange Faction
Clan Mange Buildings
Pastures Buildings
Pastures
Meat Sties
(wh2_main_skv_resource_pasture_1) Level 0 |
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Pastures | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Pastures Level 1 Meat Sties Pastures? Underground mud-yards where mewling meat-things are kept ready for slaughter. |
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2 | 800 |
Food generated: 4 (faction_to_faction_own_unseen) Casualty replenishment rate: +4% (province_to_army_own) Growth: +30 (region_to_province_own) Untainted: +2 (region_to_region_own) |
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2 |
Pastures Level 2 Flesh Farm Skaven factory farms are hellish places where half-formed things are bred to feed the masses. |
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3 | 1600 |
Food generated: 5 (faction_to_faction_own_unseen) Casualty replenishment rate: +6% (province_to_army_own) Growth: +40 (region_to_province_own) Untainted: +2 (region_to_region_own) |
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3 |
Pastures Level 3 Slaughter Factory Larger factory farms are more then mere underground pastures - they provide food on an industrial scale. |
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4 | 3200 |
Food generated: 6 (faction_to_faction_own_unseen) Casualty replenishment rate: +8% (province_to_army_own) Growth: +50 (region_to_province_own) Untainted: +2 (region_to_region_own) |