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Clan Pestilens Separatists Buildings
Wild Game Buildings
Wild Game
Hunting Camp
(wh2_main_skv_resource_furs_1) Level 0 |
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Wild Game | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Wild Game Level 1 Hunting Camp It is not just the meat that is used, animal skins and furs certainly have value also. |
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2 | 800 |
Income generated: 80 (building_to_building_own) Furs resource production: 20 bundles (building_to_building_own) Untainted: +1 (region_to_region_own) |
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2 |
Wild Game Level 2 Hunting Lair Hidden caves and tunnel alcoves allow access to the overground, where Skaven hunters can stalk their prey. |
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3 | 1600 |
Income generated: 90 (building_to_building_own) Furs resource production: 30 bundles (building_to_building_own) Untainted: +1 (region_to_region_own) |
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3 |
Wild Game Level 3 Tannery "If no-furs insist on wearing furs, then Skaven should wear furs too-too!" |
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4 | 3200 |
Income generated: 100 (building_to_building_own) Furs resource production: 45 bundles (building_to_building_own) Untainted: +2 (region_to_region_own) |