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![Clan Moulder Separatists](images/warhammer2/flags/wh2_main_skv_clan_moulder_separatists/mon_256.png)
Garrison Buildings
Garrison
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Alarmed Tunnel
(wh2_main_skv_defence_minor_1) Level 0 |
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Garrison | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Garrison Level 1 Alarmed Tunnel Shrill alarms sound off should detection sensors be triggered by incorrect tail swishes; only those in the clan know the right combination. |
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2 | 1500 |
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2 | ![]() |
Garrison Level 2 Fortified Entries Jagged, irregular, wooden and metal fortifications surround the largest and most important entrances to the lair. |
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3 | 3000 |
![]() ![]() ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) ![]() |
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