Left Panel
Clan Moulder Separatists Buildings
Walls Buildings
Walls
Covert Chokepoints
(wh2_main_skv_defence_major_1) Level 0 |
|
Walls | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Walls Level 1 Covert Chokepoints Should the things invade, devious tunnel design forces them to chokepoints, where Warp-fire emplacements scorch the intruders to death. |
|||||
3 | 2500 |
Army ability: "Skaven Warpbomb" (local armies) Cannot be constructed in minor settlements (building_to_building_own) Improved tower projectiles: Sniper Nests (region_to_region_own) Income generated: 100 (building_to_building_own) Skaven corruption: +1 (region_to_region_own) |
||||
2 |
Walls Level 2 Back-Tunnels Ingenious back-tunnels allow the clans to move their rodents quickly through the maze-like warrens. |
|||||
4 | 5000 |
Army ability: "Skaven Warpbomb" (local armies) Improved tower projectiles: Warp Lightning (region_to_region_own) Ability number of uses: +1 for "Skaven Warpbomb" (local armies) Income generated: 110 (building_to_building_own) Skaven corruption: +1 (region_to_region_own) |
|
|||
3 |
Walls Level 3 Chained Sentry Beasts Clan Moulder-rejected Rat Ogres and others are conscripted and chained to key defensive junctions and outposts - their handlers unleashing them at trespassers. |
|||||
5 | 7500 |
Army ability: "Skaven Warpbomb" (local armies) Improved tower projectiles: Ratling Missiles (region_to_region_own) Ability number of uses: +2 for "Skaven Warpbomb" (local armies) Income generated: 120 (building_to_building_own) Skaven corruption: +1 (region_to_region_own) |
|