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Clan Volkn Faction
Clan Volkn Buildings
Assassins Buildings
Assassins
Hidden Lair
(wh2_main_skv_assassins_1) Level 0 |
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Assassins | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Assassins Level 1 Hidden Lair Lower-ranking Clan Eshin rats remain apart from the other clans' rabble in hidden burrows that remain Eshin territory no matter what the dominant Warlord believes. |
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2 | 2000 |
Hero capacity: +1 for Assassins (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Assassin (province_to_province_own_unseen) Income generated: 60 (building_to_building_own) Untainted: +1 (region_to_region_own) |
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2 |
Assassins Level 2 Assassin's Hideout The business of secret murder makes the establishment of escape routes, secret tunnels and concealed hidey-holes a necessity. |
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3 | 4000 |
Hero capacity: +1 for Assassins (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Assassin (province_to_province_own_unseen) Income generated: 70 (building_to_building_own) Untainted: +1 (region_to_region_own) |
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3 |
Assassins Level 3 Den of Secrets Unbeknownst to most - often even the ranking Warlord - Clan Eshin has their own outpost or den within the lair, where Eshin members gather to plot. |
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4 | 6000 |
Hero capacity: +2 for Assassins (faction_to_faction_own_unseen) Hero capacity: +1 for Plague Priests and Eshin Sorcerers (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Assassin (province_to_province_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Eshin Sorcerer (province_to_province_own_unseen) Hero recruit rank: +4 for Assassins (province_to_province_own_unseen) Income generated: 80 (building_to_building_own) Untainted: +1 (region_to_region_own) |