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Occupied Settlement Buildings
Occupied Settlement
Occupied Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Occupied Settlement Level 1 Ruined Settlement This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 1 | |||||
2 | ![]() |
Occupied Settlement Level 2 Small Occupied Settlement This small settlement is claimed by a rogue force. |
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1 | 1 |
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3 | ![]() |
Occupied Settlement Level 3 Occupied Settlement This settlement is claimed by a rogue force. |
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1 | 1 |
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4 | ![]() |
Occupied Settlement Level 4 Large Occupied Settlement A sprawling settlement claimed by a rogue force. |
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1 | 1 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) ![]() |