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![Pirates of the Southern Ocean](images/warhammer2/flags/wh2_main_rogue_pirates_trantio/mon_256.png)
Outpost Buildings
Outpost
Outpost | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Outpost Level 1 Ruined Settlement This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 1 | |||||
2 | ![]() |
Outpost Level 2 Small Occupied Settlement The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane. |
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1 | 1 |
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3 | ![]() |
Outpost Level 3 Occupied Settlement During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley. |
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1 | 1 |
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4 | ![]() |
Outpost Level 4 Large Occupied Settlement The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre. |
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1 | 1 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() ![]() |
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