Left Panel
Lizardmen Faction
Lizardmen Buildings
Gold Mining Buildings
Gold Mining
Gold Mining Pit
(wh2_main_lzd_resource_gold_1) Level 0 |
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Gold Mining | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Gold Mining Level 1 Gold Mining Pit Gold holds a strange value to warmbloods, but for the Lizardmen it is a highly conductive and useful material. |
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3 | 1000 |
Recruitment cost: -20% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (province_to_province_own_unseen) Golden Idols resource production: 6 chests (building_to_building_own) Income generated: 300 (building_to_building_own) |
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2 |
Gold Mining Level 2 Gold Mine On discovering a substantial seam of gold, a small mine gets larger and needs fortifying against other treasure-seekers. |
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4 | 2000 |
Recruitment cost: -25% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (province_to_province_own_unseen) Recruit rank: +1 for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (province_to_province_own_unseen) Golden Idols resource production: 8 chests (building_to_building_own) Income generated: 450 (building_to_building_own) |
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3 |
Gold Mining Level 3 Gold Smelter Gold is melted down on thermal streams and then fashioned into any image the Mage-Priests desire. |
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5 | 4000 |
Hero recruit rank: +1 for Saurus Scar-Veterans (all provinces) Recruitment cost: -30% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (province_to_province_own_unseen) Recruit rank: +2 for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (province_to_province_own_unseen) Upkeep: -3% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (all armies) Golden Idols resource production: 12 chests (building_to_building_own) Income generated: 600 (building_to_building_own) |