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Southern Sentinels Faction
Southern Sentinels Buildings
Walls Buildings
Walls
Mystic Barriers
(wh2_main_lzd_defence_major_1) Level 0 |
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Walls | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Walls Level 1 Mystic Barriers Skink Priests with defensive lore will manifest mystic barriers used to repel trespassers and other invaders. |
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3 | 2500 |
Army ability: "Holy Stela" (local armies) Cannot be constructed in minor settlements (building_to_building_own) Improved tower projectiles: Ballista (region_to_region_own) |
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2 |
Walls Level 2 Force Walls Walls of volcanic stone, laced with gold circuitry to better conduct the magic that imbues the walls with repulsive force. |
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4 | 5000 |
Army ability: "Holy Stela" (local armies) Improved tower projectiles: Arcane Bolt (region_to_region_own) |
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3 |
Walls Level 3 Energy Dome Great domes are placed at crucial points in the temple-city's defence, configured to use the raw Geomantic power to repulse invaders. |
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5 | 7500 |
Army ability: "Holy Stela" (local armies) Improved tower projectiles: Rays of Light (region_to_region_own) |