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Home / Total War: WARHAMMER II / Kislev Rebels (Mortal Empires) / Buildings / Exotic Animals Buildings
Kislev Rebels (Mortal Empires) Buildings
Exotic Animals Buildings
Exotic Animals
Exotic Animal Tamer
(wh2_main_emp_resource_animals_1) Level 0 |
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Exotic Animals | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Exotic Animals Level 1 Exotic Animal Tamer The collection of exotic fauna for private menageries is an established market - the curious will pay to see them. |
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2 | 750 |
Recruitment cost: -20% for Demigryph units (province_to_province_own_unseen) Income generated: 100 (building_to_building_own) Exotic Animals resource production: 20 cages (building_to_building_own) |
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2 |
Exotic Animals Level 2 Exotic Animal Pen Once hunted, the creatures are stored in pens and cages for spectators or potential buyers. |
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3 | 1500 |
Recruitment cost: -25% for Demigryph units (province_to_province_own_unseen) Recruit rank: +1 for Demigryph units (province_to_province_own_unseen) Income generated: 150 (building_to_building_own) Exotic Animals resource production: 30 cages (building_to_building_own) |
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3 |
Exotic Animals Level 3 Exotic Animal Market Busy, noisy markets of the rich and powerful, where buyers vie for ownership of their exotic beasts. |
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4 | 2500 |
Recruitment cost: -30% for Demigryph units (province_to_province_own_unseen) Recruit rank: +2 for Demigryph units (province_to_province_own_unseen) Upkeep: -3% for Demigryph units (all armies) Income generated: 200 (building_to_building_own) Exotic Animals resource production: 45 cages (building_to_building_own) |