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Medicine Production Buildings
Medicine Production
Medicine Production | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Medicine Production Level 1 Herb Gatherer's Camp There are always those without any formal medical training, who know older ways and which herbs will cure which ills. |
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1 | 750 |
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2 | ![]() |
Medicine Production Level 2 Exotic Hothouse For herbs that prove difficult to acquire, growing them artificially is the answer. |
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2 | 1500 |
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3 | ![]() |
Medicine Production Level 3 Alchemist's Workshop Alchemists study not just what herbs interact with what substance, but why, and then record the lore in tomes for antiquity. |
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3 | 2500 |
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4 | ![]() |
Medicine Production Level 4 Alchemists' Guildhall The Guild of Alchemists guard their knowledge jealously, for that is what give theme their power. |
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4 | 3500 |
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