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Stirland (Mortal Empires) Buildings
Transportation Buildings
Transportation
Paved Roads
(wh2_main_emp_roads_1) Level 0 |
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Transportation | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Transportation Level 1 Paved Roads Proper roads facilitate trade and encourage travel. Bandits tend to be put off, lest they meet the Emperor's agents along the way. |
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4 | 500 |
Campaign movement range: +10% for own armies starting their turn in this region (region_to_force_own_unseen) Growth: +5 (region_to_province_own) |
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2 |
Transportation Level 2 Toll Gates Public works must be paid for; invariably, it is the ordinary man who foots the bill. |
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4 | 1000 |
Campaign movement range: +15% for own armies starting their turn in this region (region_to_force_own_unseen) Income from all buildings: +8% (all regions in this province) Growth: +7 (region_to_province_own) |