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Massif Orcal Buildings
Massif Orcal
Massif Orcal | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Massif Orcal Level 1 Ruined Massif Orcal This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 | ![]() |
Massif Orcal Level 2 Occupied Massif Orcal (Warrior Gathering) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 500 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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3 | ![]() |
Massif Orcal Level 3 Occupied Massif Orcal (Warband Camp) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 1000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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4 | ![]() |
Massif Orcal Level 4 Occupied Massif Orcal (Clan Enclave) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 2000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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5 | ![]() |
Massif Orcal Level 5 Occupied Massif Orcal (Tribal Stronghold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 3000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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6 | ![]() |
Massif Orcal Level 6 Occupied Massif Orcal (Greater Tribal Stronghold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 4000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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