Left Panel
Clan Mordkin Faction
Clan Mordkin Buildings
Natural Landmark Port Buildings
Natural Landmark Port
Natural Landmark Port | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Natural Landmark Port Level 1 The Sea Dragon's Teeth (Ruined) The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past. |
|||||
0 | 0 | |||||
2 |
Natural Landmark Port Level 2 The Sea Dragon's Teeth The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past. |
|||||
1 | 3000 |
Income generated: 200 (building_to_building_own) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) Gemstones resource production: 20 sacks (building_to_building_own) |
||||
3 |
Natural Landmark Port Level 3 The Sea Dragon's Teeth (Wharf) The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past. |
|||||
3 | 5000 |
Income generated: 400 (building_to_building_own) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) Gemstones resource production: 40 sacks (building_to_building_own) |
||||
4 |
Natural Landmark Port Level 4 The Sea Dragon's Teeth (Great Landing) The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past. |
|||||
5 | 8000 |
Income generated: 800 (building_to_building_own) Growth: +60 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) Gemstones resource production: 60 sacks (building_to_building_own) |