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![Spirit of the Jungle](images/warhammer2/flags/wh2_dlc13_lzd_spirits_of_the_jungle/mon_256.png)
Beasts Buildings
Beasts
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Feral Beast Lair
(wh2_dlc13_horde_lizardmen_beasts_1) Level 0 |
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Beasts | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Beasts Level 1 Feral Beast Lair There's little chance of taming such creatures, so it's best to keep them in their own enclosure, well away from anything remotely edible. |
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1 | 6000 | |||||
2 | ![]() |
Beasts Level 2 Stegadon Arena This much larger space is dedicated to the Lizardmen's beasts of burden and some of the Old Ones' relics they carry to war. |
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1 | 8000 | |||||
3 | ![]() |
Beasts Level 3 Ancient Stegadon Arena The ideal space in which to house the elder, most-revered Stegadons, in turn ensuring their compliance when being handled. |
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1 | 10000 |