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Vampire Coast Rebels Faction
Vampire Coast Rebels Buildings
Main Sail Buildings
Main Sail
Topgallant Royal
(wh2_dlc11_vampirecoast_ship_sail_1) Level 0 |
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Main Sail | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Main Sail Level 1 Topgallant Royal If the wind is favourable and light, flying the royal sail will tend to keep you on time. |
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1 | 1000 |
Campaign movement range: +10% (force_to_force_own) Winds of Magic starting amount: +3 (force_to_force_own) |
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2 |
Main Sail Level 2 Skysail All the bigger ships fly a skysail in light winds to maintain or gently increase speed. |
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1 | 4000 |
Campaign movement range: +20% (force_to_force_own) Winds of Magic starting amount: +6 (force_to_force_own) |
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3 |
Main Sail Level 3 Moonraker "Where is that moonlight trail that leads to your side? Just like the moonraker goes, in search of his dream of gold." |
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1 | 10000 |
Campaign movement range: +30% (force_to_force_own) Winds of Magic starting amount: +10 (force_to_force_own) |