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Vampire Coast Faction
Vampire Coast Buildings
Helm Buildings
Helm
Tiller
(wh2_dlc11_vampirecoast_ship_helm_1) Level 0 |
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Helm | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Helm Level 1 Tiller A basic arrangement that enables crude steering, but isn't ideal if you want to make swift manoeuvres. |
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1 | 1000 |
Upkeep: -5% for all units (force_to_force_own) Vampiric corruption: +4 (local province) |
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2 |
Helm Level 2 Whipstaff A simple pole and ring system allows the helmsman to control the tiller from the deck. |
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1 | 4000 |
Upkeep: -10% for all units (force_to_force_own) Vampiric corruption: +6 (local province) |
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3 |
Helm Level 3 Ship's Wheel "A wheel is best - you can almost turn your boat on the head of a pin and cut them off before they can run." |
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1 | 10000 |
Upkeep: -15% for all units (force_to_force_own) Vampiric corruption: +8 (local province) |