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![Vampire Coast](images/warhammer2/flags/wh2_dlc11_cst_vampire_coast_rebels/mon_256.png)
Gunports Buildings
Gunports
Gunports | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Gunports Level 1 Holes in the Side Time and money didn't allow for much else. At least they’re above the waterline… for now. |
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1 | 1000 | |||||
2 | ![]() |
Gunports Level 2 Portholes Glass isn't really necessary in this climate... unless of course you get caught in a bug storm off the coast of Nehekhara! Portholes are for guns, then, more oft than not. |
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1 | 2000 | |||||
3 | ![]() |
Gunports Level 3 Gunports Designed and built for a specific purpose, allowing for some flexibility of firing angles and gun elevations. |
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1 | 4000 |
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4 | ![]() |
Gunports Level 4 Shuttered Gunports "Look, Bernie - now we're just like the Imperial fleet! We’re gonna show 'em 'oos boss - you mark my words!" |
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1 | 6000 |
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