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Exiles of Nehek Faction
Exiles of Nehek Buildings
Province Capital Buildings
Province Capital
Province Capital | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Province Capital Level 1 Ruined City This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Province Capital Level 2 Crypts The dead return, unaware that what was once their grave is now also their home. |
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2 | 800 |
Research rate: +1% (faction_to_faction_own_unseen) Grants 1 construction slot in the settlement (this_building) Income generated: 30 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +15 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Province Capital Level 3 Mastaba Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them. |
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3 | 1600 |
Research rate: +2% (faction_to_faction_own_unseen) Grants 2 construction slots in the settlement (this_building) Income generated: 45 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Province Capital Level 4 Mausoleum These expansive, decadent testaments to death now teem with clamorous, violent Unlife. |
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4 | 3200 |
Research rate: +3% (faction_to_faction_own_unseen) Grants 3 construction slots in the settlement (this_building) Income generated: 60 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +25 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Province Capital Level 5 Tomb City The dark visions of Unlife that emerge from these tombs will, when done, return. |
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5 | 4800 |
Research rate: +4% (faction_to_faction_own_unseen) Grants 5 construction slots in the settlement (this_building) Income generated: 75 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Province Capital Level 6 Necropolis Great monuments to the departed, twisted into far-reaching cities of the dead. |
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6 | 7200 |
Research rate: +5% (faction_to_faction_own_unseen) Grants 7 construction slots in the settlement (this_building) Income generated: 90 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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