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Lahmia Buildings
Lahmia
Lahmia | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Lahmia Level 1 Ruined Lahmia This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 | ![]() |
Lahmia Level 2 Lahmia (Crypts) The dead return, unaware that what was once their grave is now also their home. |
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2 | 800 |
![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 | ![]() |
Lahmia Level 3 Lahmia (Mastaba) Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them. |
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3 | 1600 |
![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 | ![]() |
Lahmia Level 4 Lahmia (Mausoleum) These expansive, decadent testaments to death now teem with clamorous, violent Unlife. |
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4 | 3200 |
![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 | ![]() |
Lahmia Level 5 Lahmia (Tomb City) The dark visions of Unlife that emerge from these tombs will, when done, return. |
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5 | 4800 |
![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 | ![]() |
Lahmia Level 6 Lahmia (Necropolis) Great monuments to the departed, twisted into far-reaching cities of the dead. |
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6 | 7200 |
![]() ![]() ![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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