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Numas Faction
Numas Buildings
Lahmia Buildings
Lahmia
Lahmia | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Lahmia Level 1 Ruined Lahmia This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Lahmia Level 2 Lahmia (Crypts) The dead return, unaware that what was once their grave is now also their home. |
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2 | 800 |
Research rate: +10% (faction_to_faction_own_unseen) Untainted: +1 (region_to_region_own) Grants 2 construction slots in the settlement (this_building) Income from all buildings: +30% (all regions in this province) Income generated: 100 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Lahmia Level 3 Lahmia (Mastaba) Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them. |
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3 | 1600 |
Research rate: +10% (faction_to_faction_own_unseen) Untainted: +1 (region_to_region_own) Grants 4 construction slots in the settlement (this_building) Income from all buildings: +35% (all regions in this province) Income generated: 150 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Lahmia Level 4 Lahmia (Mausoleum) These expansive, decadent testaments to death now teem with clamorous, violent Unlife. |
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4 | 3200 |
Research rate: +10% (faction_to_faction_own_unseen) Untainted: +2 (region_to_region_own) Grants 6 construction slots in the settlement (this_building) Income from all buildings: +40% (all regions in this province) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Lahmia Level 5 Lahmia (Tomb City) The dark visions of Unlife that emerge from these tombs will, when done, return. |
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5 | 4800 |
Research rate: +10% (faction_to_faction_own_unseen) Untainted: +2 (region_to_region_own) Grants 8 construction slots in the settlement (this_building) Income from all buildings: +45% (all regions in this province) Income generated: 250 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +5 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Lahmia Level 6 Lahmia (Necropolis) Great monuments to the departed, twisted into far-reaching cities of the dead. |
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6 | 7200 |
Research rate: +10% (faction_to_faction_own_unseen) Untainted: +3 (region_to_region_own) Grants 9 construction slots in the settlement (this_building) Income from all buildings: +50% (all regions in this province) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) {{tr:public_order_effect}}: +5 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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