Left Panel
The Sentinels Faction
The Sentinels Buildings
Khemri Buildings
Khemri
Khemri | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Khemri Level 1 Ruined Khemri This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
|||||
1 | 0 | |||||
2 |
Khemri Level 2 Khemri (Crypts) The dead return, unaware that what was once their grave is now also their home. |
|||||
2 | 800 |
Research rate: +10% (faction_to_faction_own_unseen) Grants 2 construction slots in the settlement (this_building) Income from all buildings: +30% (all regions in this province) Income from all buildings: +15% (all regions in adjacent provinces) Income generated: 100 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
3 |
Khemri Level 3 Khemri (Mastaba) Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them. |
|||||
3 | 1600 |
Improved tower projectiles: Bolt Thrower (region_to_region_own) Research rate: +10% (faction_to_faction_own_unseen) Grants 4 construction slots in the settlement (this_building) Income from all buildings: +35% (all regions in this province) Income from all buildings: +18% (all regions in adjacent provinces) Income generated: 150 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
4 |
Khemri Level 4 Khemri (Mausoleum) These expansive, decadent testaments to death now teem with clamorous, violent Unlife. |
|||||
4 | 3200 |
Improved tower projectiles: Screaming Skulls (region_to_region_own) Research rate: +10% (faction_to_faction_own_unseen) Untainted: +1 (region_to_region_own) Grants 6 construction slots in the settlement (this_building) Income from all buildings: +40% (all regions in this province) Income from all buildings: +20% (all regions in adjacent provinces) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
5 |
Khemri Level 5 Khemri (Tomb City) The dark visions of Unlife that emerge from these tombs will, when done, return. |
|||||
5 | 4800 |
Improved tower projectiles: Greater Screaming Skulls (region_to_region_own) Research rate: +10% (faction_to_faction_own_unseen) Untainted: +1 (region_to_region_own) Grants 8 construction slots in the settlement (this_building) Income from all buildings: +45% (all regions in this province) Income from all buildings: +23% (all regions in adjacent provinces) Income generated: 250 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +5 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
6 |
Khemri Level 6 Khemri (Necropolis) Great monuments to the departed, twisted into far-reaching cities of the dead. |
|||||
6 | 7200 |
Improved tower projectiles: Greater Screaming Skulls (region_to_region_own) Research rate: +10% (faction_to_faction_own_unseen) Untainted: +2 (region_to_region_own) Grants 9 construction slots in the settlement (this_building) Income from all buildings: +50% (all regions in this province) Income from all buildings: +25% (all regions in adjacent provinces) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) {{tr:public_order_effect}}: +5 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|