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Home / Total War: WARHAMMER II / {{tr:grn_greenskin_rebels_screen_name}} (Mortal Empires) / Buildings / Black Crag (Greenskin Encampment)
{{tr:grn_greenskin_rebels_screen_name}} (Mortal Empires) Black Crag Level 4
Black Crag (Greenskin Encampment)
Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.Black Crag
Building Name Black Crag (Greenskin Encampment) |
Level Name wh_main_special_settlement_black_crag_3_grn |
Building Chain Black Crag |
Building Level 4 |
Create Time 4 |
Create Cost 3200 |
Effects
Grants 6 construction slots in the settlement (this_building)Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Giant Dungballs (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Goblin Rock Lobbers
(wh_main_grn_art_goblin_rock_lobber)
Field Artillery
(wh_main_grn_art_goblin_rock_lobber)
Field Artillery
Orc Boar Boyz
(wh_main_grn_cav_orc_boar_boyz)
Shock Cavalry
(wh_main_grn_cav_orc_boar_boyz)
Shock Cavalry
Goblin Big Boss
(wh_main_grn_cha_goblin_big_boss_0)
Command
(wh_main_grn_cha_goblin_big_boss_0)
Command
Black Orcs
(wh_main_grn_inf_black_orcs)
Melee Infantry
(wh_main_grn_inf_black_orcs)
Melee Infantry
Orc Arrer Boyz
(wh_main_grn_inf_orc_arrer_boyz)
Missile Infantry
(wh_main_grn_inf_orc_arrer_boyz)
Missile Infantry
Orc Big 'Uns
(wh_main_grn_inf_orc_big_uns)
Melee Infantry
(wh_main_grn_inf_orc_big_uns)
Melee Infantry
Trolls
(wh_main_grn_mon_trolls)
Melee Infantry
(wh_main_grn_mon_trolls)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers) Goblin Archers Goblin Archers can pepper the enemy from afar, with varying success. |
|||||||||||||||||
120 | 375 | 375 | 11 | 115 | 8.3 | 24 | 10 | 24 | 5 | 15 | 25 | 51 | 40 | |||||
2 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen) Goblins The spear is a solid weapon; piercing and defensive. Goblins, however… |
|||||||||||||||||
160 | 300 | 300 | 20 | 25 | 8 | 26 | 80 | 56 | 50 |