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Teef Snatchaz (Mortal Empires) Leadership Level 3
Boss' Camp
A Boss with his own camp to keep his boyz close is to be feared.A Boss that can mark out his own camp within a Greenskin settlement is powerful. The Greenskins have a crude political system compared to the partisan games played at the courts of Altdorf and Ulthuan, yet even the simplest Orc knows that a camp guarded by its own Big ‘Uns is led by a Boss that should be respected.
Leadership
Boss' Tent
(wh_main_grn_boss_1) Leadership Level 0 |
|
Building Name Boss' Camp |
Level Name wh_main_grn_boss_3 |
Building Chain Leadership |
Building Level 3 |
Create Time 4 |
Create Cost 4500 |
Effects
Hero capacity: +1 for Goblin Big Bosses (faction_to_faction_own_unseen)Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Goblin Big Boss (province_to_province_own_unseen)
Hero recruit rank: +4 for Goblin Big Bosses (province_to_province_own_unseen)
{{tr:public_order_effect}}: +10 (province_to_province_own_unseen)
Untainted: +3 (region_to_region_own)
Lord recruit rank: +1 (factionwide)
[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units