Left Panel
![Boss' Camp](images/warhammer2/buildings/icons/greenskins_leadership.png)
![Greenskins (Mortal Empires)](images/warhammer2/flags/wh_main_grn_greenskins_rebels/mon_24.png)
Boss' Camp
A Boss with his own camp to keep his boyz close is to be feared.A Boss that can mark out his own camp within a Greenskin settlement is powerful. The Greenskins have a crude political system compared to the partisan games played at the courts of Altdorf and Ulthuan, yet even the simplest Orc knows that a camp guarded by its own Big ‘Uns is led by a Boss that should be respected.
Leadership
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Boss' Tent
(wh_main_grn_boss_1) Leadership Level 0 |
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Building Name Boss' Camp |
Level Name wh_main_grn_boss_3 |
Building Chain Leadership |
Building Level 3 |
Create Time 4 |
Create Cost 4500 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/goblin_big_boss.png)
![](images/warhammer2/campaign_ui/effect_bundles/goblin_big_boss.png)
![](images/warhammer2/campaign_ui/effect_bundles/goblin_big_boss.png)
![](images/warhammer2/campaign_ui/effect_bundles/public_order.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion.png)
![](images/warhammer2/campaign_ui/effect_bundles/army.png)
[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units