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Empire Secessionists (Mortal Empires) Barracks Level 3
Barracks
Barracks are, by necessity, large billet houses for accommodating State Troops.The Elector Counts all need to ensure they have a battle-ready defence at any time, a barracks that houses the majority of state troops. More prestigious regiments, such as Greatswords, may have their own wing of the barracks or even a separate quarters, earned for their prowess in battle.
Barracks
Training Field
(wh_main_emp_barracks_1) Barracks Level 0 |
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Building Name Barracks |
Level Name wh_main_emp_barracks_3 |
Building Chain Barracks |
Building Level 3 |
Create Time 3 |
Create Cost 4000 |
Effects
Hero capacity: +1 for Captains (faction_to_faction_own_unseen)Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Empire Captain (province_to_province_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Captain (province_to_province_own_unseen)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0) Free Company Militia These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must. |
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120 | 450 | 500 | 14 | 90 | 7.4 | 18 | 28 | 28 | 14 | 25 | 25 | 61 | 55 | |||||
2 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen) Crossbowmen The thudding crossbow bolts pack a punch that can bring down most foes. |
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90 | 475 | 475 | 24 | 160 | 5.1 | 22 | 14 | 24 | 4 | 17 | 20 | 69 | 50 | |||||
3 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords) Greatswords Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength. |
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120 | 900 | 900 | 32 | 32 | 18 | 30 | 95 | 76 | 74 | |||||||||
4 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_halberdiers) Halberdiers Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons. |
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120 | 550 | 550 | 26 | 28 | 8 | 42 | 30 | 73 | 70 | |||||||||
5 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_0) Spearmen Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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120 | 325 | 325 | 20 | 25 | 4 | 34 | 30 | 69 | 60 | |||||||||
6 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_1) Spearmen (Shields) Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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120 | 375 | 375 | 20 | 25 | 4 | 42 | 65 | 69 | 60 | |||||||||
7 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen) Swordsmen The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle. |
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120 | 400 | 400 | 32 | 28 | 14 | 32 | 65 | 69 | 60 | |||||||||
8 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_archers_0) Archers The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops. |
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90 | 350 | 350 | 19 | 120 | 6.7 | 20 | 14 | 24 | 4 | 17 | 20 | 69 | 50 | |||||
9 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_huntsmen_0) Huntsmen The ultimate irregular warriors, Huntsmen appear suddenly, throwing the enemy into disarray before melting away again just as swiftly. |
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90 | 650 | 650 | 20 | 160 | 6.1 | 22 | 16 | 24 | 4 | 17 | 25 | 69 | 55 |