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Karak Norn (Mortal Empires) Major Settlement Level 2
Dwarf Mining Colony
More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds.While most Dwarfs abide in their great fastnesses, there are Clans who wish to find their fortune away from the influence of the established Holds. Perhaps hoping to discover a seam of ore in a mountainous area even the Karaz Ankor did not reach at its peak, they strike out in the hope of one day founding a Dwarfhold that can rival the great Kazaks.
Major Settlement
Building Name Dwarf Mining Colony |
Level Name wh_main_dwf_settlement_major_1 |
Building Chain Major Settlement |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 1 construction slot in the settlement (this_building)Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +5 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0) Miners The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee. |
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100 | 325 | 325 | 20 | 22 | 12 | 18 | 80 | 76 | 68 |