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![Occupied Lothern Level 4](images/warhammer2/buildings/icons/high_elves_city_lothern.png)
![Cythral](images/warhammer2/flags/wh_dlc05_wef_cythral/mon_24.png)
Occupied Lothern Level 4
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.Overgrown Lothern
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Building Name Occupied Lothern Level 4 |
Level Name wh_dlc05_special_settlement_lothern_4_wef |
Building Chain Overgrown Lothern |
Building Level 5 |
Create Time 4 |
Create Cost 6000 |
Effects
[HIDDEN] (region_to_region_own)![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/income.png)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/public_order.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion.png)
Provides Garrison Army
Hawk Riders
(wh_dlc05_wef_cav_hawk_riders_0)
Missile Cavalry
(wh_dlc05_wef_cav_hawk_riders_0)
Missile Cavalry
Waystalker
(wh_dlc05_wef_cha_waystalker_0)
Command
(wh_dlc05_wef_cha_waystalker_0)
Command
Forest Dragon
(wh_dlc05_wef_forest_dragon_0)
Melee Infantry
(wh_dlc05_wef_forest_dragon_0)
Melee Infantry
Deepwood Scouts (Swiftshiver Shards)
(wh_dlc05_wef_inf_deepwood_scouts_1)
Missile Infantry
(wh_dlc05_wef_inf_deepwood_scouts_1)
Missile Infantry
Great Eagle
(wh_dlc05_wef_mon_great_eagle_0)
Melee Infantry
(wh_dlc05_wef_mon_great_eagle_0)
Melee Infantry
Tree Kin
(wh_dlc05_wef_mon_treekin_0)
Melee Infantry
(wh_dlc05_wef_mon_treekin_0)
Melee Infantry
Treeman
(wh_dlc05_wef_mon_treeman_0)
Melee Infantry
(wh_dlc05_wef_mon_treeman_0)
Melee Infantry
Recruitable Units
No Recruitable Units