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Cythral Faction
Cythral Overgrown Lothern Level 3
Occupied Lothern Level 2
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.Overgrown Lothern
Building Name Occupied Lothern Level 2 |
Level Name wh_dlc05_special_settlement_lothern_2_wef |
Building Chain Overgrown Lothern |
Building Level 3 |
Create Time 2 |
Create Cost 2000 |
Effects
[HIDDEN] (region_to_region_own)Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +12% (factionwide)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +7 (province_to_province_own_unseen)
Untainted: +2 (region_to_region_own)
Provides Garrison Army
Hawk Riders
(wh_dlc05_wef_cav_hawk_riders_0)
Missile Cavalry
(wh_dlc05_wef_cav_hawk_riders_0)
Missile Cavalry
Forest Dragon
(wh_dlc05_wef_forest_dragon_0)
Melee Infantry
(wh_dlc05_wef_forest_dragon_0)
Melee Infantry
Glade Guard (Hagbane Tips)
(wh_dlc05_wef_inf_glade_guard_2)
Missile Infantry
(wh_dlc05_wef_inf_glade_guard_2)
Missile Infantry
Great Eagle
(wh_dlc05_wef_mon_great_eagle_0)
Melee Infantry
(wh_dlc05_wef_mon_great_eagle_0)
Melee Infantry
Tree Kin
(wh_dlc05_wef_mon_treekin_0)
Melee Infantry
(wh_dlc05_wef_mon_treekin_0)
Melee Infantry
Treeman
(wh_dlc05_wef_mon_treeman_0)
Melee Infantry
(wh_dlc05_wef_mon_treeman_0)
Melee Infantry
Recruitable Units
No Recruitable Units