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Home / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Occupied Naggarond Level 1
Karaz-a-Karak (Mortal Empires) Naggarond Level 2
Occupied Naggarond Level 1
Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond.In its prime, the Dwarf Empire spread the length of the World's Edge Mountains. The great Holds were linked by myriad outposts – from small mining concerns, remote mountain lodges and fortified breweries, to watch towers stationed above mountain passes that linked the perimeters of a Dwarfhold’s dominion.
Naggarond
Building Name Occupied Naggarond Level 1 |
Level Name wh2_main_special_settlement_naggarond_dwf_1 |
Building Chain Naggarond |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +5 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0) Miners The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee. |
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100 | 325 | 325 | 20 | 22 | 12 | 18 | 80 | 76 | 68 |