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Mung Faction
Mung Occupied Lahmia Level 3
Occupied Lahmia (Warband Camp)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.Occupied Lahmia
Building Name Occupied Lahmia (Warband Camp) |
Level Name wh2_main_special_settlement_lahmia_norsca_2 |
Building Chain Occupied Lahmia |
Building Level 3 |
Create Time 1 |
Create Cost 1000 |
Effects
Global recruitment duration: -1 turn for all units (province_to_faction_unseen)Grants 2 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
Chaos corruption: +2 (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_0) Marauders Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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120 | 400 | 400 | 34 | 28 | 18 | 28 | 50 | 78 | 60 |