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The Churning Gulf Raiders Konquata Level 3
Occupied Konquata
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.The wilderness of the Empire is untamed; those who do not farm the land congregate in the towns and villages for reasons of trade and safety. They range from large hamlets to walled settlements that are towns in all but name.
Konquata
Building Name Occupied Konquata |
Level Name wh2_main_special_settlement_konquata_other_2 |
Building Chain Konquata |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units