Left Panel
The Drowned Separatists Konquata Level 3
Occupied Konquata Level 2
A filthy, broken-down place, where evil plans are hatched and dark plots germinate.Konquata
Building Name Occupied Konquata Level 2 |
Level Name wh2_main_special_settlement_konquata_cst_2 |
Building Chain Konquata |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 360 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Deck Droppers
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
Syreens
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
Zombie Pirate Deckhands Mob
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
Recruitable Units
No Recruitable Units