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![Occupied Konquata (Village)](images/warhammer2/buildings/icons/lizardmen_city.png)
![Bretonnian Rebels (Mortal Empires)](images/warhammer2/flags/wh_main_brt_bretonnia_rebels/mon_24.png)
Occupied Konquata (Village)
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.A village may be located at a bridge or crossroads, somewhere that has more foot traffic than a hamlet. Even a measly increase in population levels could mean an inn is present too - usually shoddy and run down - and a blacksmith to serve the local farmers' nags.
Occupied Konquata
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Building Name Occupied Konquata (Village) |
Level Name wh2_main_special_settlement_konquata_brt_2 |
Building Chain Occupied Konquata |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/public_order.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Foot Squires
(wh_dlc07_brt_inf_foot_squires_0)
Melee Infantry
(wh_dlc07_brt_inf_foot_squires_0)
Melee Infantry
Men-at-Arms (Shields)
(wh_dlc07_brt_inf_men_at_arms_2)
Melee Infantry
(wh_dlc07_brt_inf_men_at_arms_2)
Melee Infantry
Peasant Bowmen
(wh_main_brt_inf_peasant_bowmen)
Missile Infantry
(wh_main_brt_inf_peasant_bowmen)
Missile Infantry
Spearmen-at-Arms (Shields)
(wh_main_brt_inf_spearmen_at_arms)
Melee Infantry
(wh_main_brt_inf_spearmen_at_arms)
Melee Infantry
Recruitable Units
No Recruitable Units