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Home / Total War: WARHAMMER II / Greenskins (Mortal Empires) / Buildings / Occupied Khemri (Greenskin Stronghold)
Greenskins (Mortal Empires) Occupied Khemri Level 6
Occupied Khemri (Greenskin Stronghold)
The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.The Greenskins have thrived these past millennia arguably because they have been able to take the Dwarfholds from the stunties, as the bearded gits retreated in the aftermath of their disastrous decline. Orcs have ever been opportunists, taking the Dwarfholds and the riches in their deep vaults without pause. Since they were established as the new landlords, the Greenskins have been almost impossible to shift, allowing their dominance of the surrounding regions to grow.
Occupied Khemri
Building Name Occupied Khemri (Greenskin Stronghold) |
Level Name wh2_main_special_settlement_khemri_grn_5 |
Building Chain Occupied Khemri |
Building Level 6 |
Create Time 6 |
Create Cost 7200 |
Effects
Grants 9 construction slots in the settlement (this_building)Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Goblin Big Boss
(wh_main_grn_cha_goblin_big_boss_0)
Command
(wh_main_grn_cha_goblin_big_boss_0)
Command
Night Goblin Archers
(wh_main_grn_inf_night_goblin_archers)
Missile Infantry
(wh_main_grn_inf_night_goblin_archers)
Missile Infantry
Night Goblins (Fanatics)
(wh_main_grn_inf_night_goblin_fanatics)
Melee Infantry
(wh_main_grn_inf_night_goblin_fanatics)
Melee Infantry
Orc Big 'Uns
(wh_main_grn_inf_orc_big_uns)
Melee Infantry
(wh_main_grn_inf_orc_big_uns)
Melee Infantry
Trolls
(wh_main_grn_mon_trolls)
Melee Infantry
(wh_main_grn_mon_trolls)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers) Goblin Archers Goblin Archers can pepper the enemy from afar, with varying success. |
|||||||||||||||||
120 | 375 | 375 | 11 | 115 | 8.3 | 24 | 10 | 24 | 5 | 15 | 25 | 51 | 40 | |||||
2 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen) Goblins The spear is a solid weapon; piercing and defensive. Goblins, however… |
|||||||||||||||||
160 | 300 | 300 | 20 | 25 | 8 | 26 | 80 | 56 | 50 |