Left Panel
Home / Total War: WARHAMMER II / Karak Norn (Mortal Empires) / Buildings / Occupied Khemri (Dwarf Outpost)
Karak Norn (Mortal Empires) Occupied Khemri Level 3
Occupied Khemri (Dwarf Outpost)
More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds.While most Dwarfs abide in their great fastnesses, there are Clans who wish to find their fortune away from the influence of the established Holds. Perhaps hoping to discover a seam of ore in a mountainous area even the Karaz Ankor did not reach at its peak, they strike out in the hope of one day founding a Dwarfhold that can rival the great Kazaks.
Occupied Khemri
Building Name Occupied Khemri (Dwarf Outpost) |
Level Name wh2_main_special_settlement_khemri_dwf_2 |
Building Chain Occupied Khemri |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
Grants 4 construction slots in the settlement (this_building)Income generated: 180 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +7 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0) Miners The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee. |
|||||||||||||||||
100 | 325 | 325 | 20 | 22 | 12 | 18 | 80 | 76 | 68 |