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Exotic Goods Hauler Faction
Exotic Goods Hauler Karaz-a-Karak Level 2
Occupied Karaz-a-Karak Level 1
The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.Hamlets are small settlements, often no more than two or three buildings clumped together. They will usually form around farmsteads, coaching inns, crossroads or bridges – places where foot traffic is common and Roadwardens occasional pass through. They cling to the Emperor’s highways, offering pin-pricks of civilisation amidst the unforgiving forest.
Karaz-a-Karak
Building Name Occupied Karaz-a-Karak Level 1 |
Level Name wh2_main_special_settlement_karaz_a_karak_other_1 |
Building Chain Karaz-a-Karak |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 2 construction slots in the settlement (this_building)Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units