Left Panel
Imperial Convoy Faction
Imperial Convoy Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 2
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.The wilderness of the Empire is untamed; those who do not farm the land congregate in the towns and villages for reasons of trade and safety. They range from large hamlets to walled settlements that are towns in all but name.
Karaz-a-Karak
Building Name Occupied Karaz-a-Karak Level 2 |
Level Name wh2_main_special_settlement_karaz_a_karak_emp_2 |
Building Chain Karaz-a-Karak |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
Grants 4 construction slots in the settlement (this_building)Income generated: 90 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_0) Spearmen Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
|||||||||||||||||
120 | 325 | 325 | 20 | 25 | 4 | 34 | 30 | 69 | 60 | |||||||||
2 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_archers_0) Archers The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops. |
|||||||||||||||||
90 | 350 | 350 | 19 | 120 | 6.7 | 20 | 14 | 24 | 4 | 17 | 20 | 69 | 50 |