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![Occupied Itza (Level 5)](images/warhammer2/buildings/icons/lizardmen_city_itza.png)
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Occupied Itza (Level 5)
All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.Itza
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Building Name Occupied Itza (Level 5) |
Level Name wh2_main_special_settlement_itza_other_5 |
Building Chain Itza |
Building Level 6 |
Create Time 6 |
Create Cost 9000 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/income.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units