Left Panel
Mousillon (Mortal Empires) Hexoatl Level 2
Occupied Hexoatl Level 1
The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire.Hamlets are usually a lone group of hovels on a muddy, rutted road in the middle of the dour countryside. Despite the desperate state of the buildings, all have barred or boarded windows and surprisingly stout doors. On the roofs, wicked iron spikes emerge from the thatch. All to keep out the night's predators.
Hexoatl
Building Name Occupied Hexoatl Level 1 |
Level Name wh2_main_special_settlement_hexoatl_vmp_1 |
Building Chain Hexoatl |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0) Skeleton Warriors Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines. |
|||||||||||||||||
160 | 300 | 300 | 18 | 26 | 6 | 22 | 55 | 61 | 30 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie) Zombies Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee. |
|||||||||||||||||
160 | 100 | 100 | 5 | 18 | 3 | 6 | 0 | 63 | 30 |