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Dwarfs (Mortal Empires) Hexoatl Level 4
Occupied Hexoatl Level 3
Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks.While the Dwarfholds are the mightiest strongholds, the Karaz Ankor has many keeps within its realms. These are mountain fortresses that stand guard over entrances to the Underway or great sentinel bastions keeping a watchful eye on the mountain passes. Perhaps the most famous Dwarf keep is Karag Dromen, which overlooks Black Fire Pass.
Hexoatl
Building Name Occupied Hexoatl Level 3 |
Level Name wh2_main_special_settlement_hexoatl_dwf_3 |
Building Chain Hexoatl |
Building Level 4 |
Create Time 4 |
Create Cost 3200 |
Effects
Grants 6 construction slots in the settlement (this_building)Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0) Miners The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee. |
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100 | 325 | 325 | 20 | 22 | 12 | 18 | 80 | 76 | 68 |