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Home / Total War: WARHAMMER II / Vampire Counts (Mortal Empires) / Buildings / Occupied Gaean Vale (Level 5)
Vampire Counts (Mortal Empires) Corrupted Gaean Vale Level 6
Occupied Gaean Vale (Level 5)
Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power.In the time of Sigmar, Sylvania was a refuge for those who refused to follow the Unberogen banner, so there have always been castles in the area to oversee this sorry part of Stirland. When Vlad got his claws into the realm, its destitute nobles were turned to the Vampire's cause; castles took on a sinister aspect, growing in size as extra citadels and towers were added for fell rituals and dark designs.
Corrupted Gaean Vale
Building Name Occupied Gaean Vale (Level 5) |
Level Name wh2_main_special_settlement_gaean_vale_vmp_5 |
Building Chain Corrupted Gaean Vale |
Building Level 6 |
Create Time 6 |
Create Cost 7200 |
Effects
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)Grants 7 construction slots in the settlement (this_building)
Income generated: 720 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0) Skeleton Warriors Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines. |
|||||||||||||||||
160 | 300 | 300 | 18 | 26 | 6 | 22 | 55 | 61 | 30 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie) Zombies Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee. |
|||||||||||||||||
160 | 100 | 100 | 5 | 18 | 3 | 6 | 0 | 63 | 30 |