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Home / Total War: WARHAMMER II / Karak Azul (Mortal Empires) / Buildings / Occupied Gaean Vale (Level 1)
Karak Azul (Mortal Empires) The Gaean Vale Level 2
Occupied Gaean Vale (Level 1)
Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond.In its prime, the Dwarf Empire spread the length of the World's Edge Mountains. The great Holds were linked by myriad outposts – from small mining concerns, remote mountain lodges and fortified breweries, to watch towers stationed above mountain passes that linked the perimeters of a Dwarfhold’s dominion.
The Gaean Vale
Building Name Occupied Gaean Vale (Level 1) |
Level Name wh2_main_special_settlement_gaean_vale_dwf_1 |
Building Chain The Gaean Vale |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 1 construction slots in the settlement (this_building)Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +5 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0) Miners The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee. |
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100 | 325 | 325 | 20 | 22 | 12 | 18 | 80 | 76 | 68 |