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Exotic Goods Hauler Faction
Exotic Goods Hauler Couronne Level 4
Occupied Couronne Level 3
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.Towns are larger settlements which offer greater mercantile opportunities, often with an organised watch to hopefully man the walls should Beastmen emerge from the forest. The Empire’s penchant for eccentric buildings and non-existent urban planning sees the towns sprawl beyond the original walls and into squalid foulburgs, where the poorest dwell.
Couronne
Building Name Occupied Couronne Level 3 |
Level Name wh2_main_special_settlement_couronne_other_3 |
Building Chain Couronne |
Building Level 4 |
Create Time 4 |
Create Cost 3200 |
Effects
Grants 6 construction slots in the settlement (this_building)Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units