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![Occupied Black Crag Level 2](images/warhammer2/buildings/icons/dwarfs_black_crag.png)
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Occupied Black Crag Level 2
A filthy, broken-down place, where evil plans are hatched and dark plots germinate.Black Crag
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Building Name Occupied Black Crag Level 2 |
Level Name wh2_main_special_settlement_black_crag_cst_2 |
Building Chain Black Crag |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion_undeath.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Deck Droppers
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
Syreens
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
Zombie Pirate Deckhands Mob
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
Recruitable Units
No Recruitable Units