Left Panel
![Forest Outpost (Lair)](images/warhammer2/buildings/icons/wood_elves_city.png)
![Vampire Coast](images/warhammer2/flags/wh2_dlc11_cst_vampire_coast/mon_24.png)
Forest Outpost (Lair)
Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while.Athel Loren
![]() |
Building Name Forest Outpost (Lair) |
Level Name wh2_main_special_settlement_athel_loren_cst_4 |
Building Chain Athel Loren |
Building Level 5 |
Create Time 5 |
Create Cost 4800 |
Effects
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion_undeath.png)
Provides Garrison Army
Deck Droppers (Bombers)
(wh2_dlc11_cst_cav_deck_droppers_1)
Missile Cavalry
(wh2_dlc11_cst_cav_deck_droppers_1)
Missile Cavalry
Gunnery Wight
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
Depth Guard (Polearms)
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
Syreens
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
Recruitable Units
No Recruitable Units