Left Panel
![Fort](images/warhammer2/buildings/icons/empire_fort.png)
![Clan Moulder](images/warhammer2/flags/wh2_main_skv_clan_moulder/mon_24.png)
Fort
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.Fort
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Building Name Fort |
Level Name wh2_main_special_empire_fort_skaven_2 |
Building Chain Fort |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/archer.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion_skaven.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Plagueclaw Catapults
(wh2_main_skv_art_plagueclaw_catapult)
Field Artillery
(wh2_main_skv_art_plagueclaw_catapult)
Field Artillery
Clanrats (Shields)
(wh2_main_skv_inf_clanrats_1)
Melee Infantry
(wh2_main_skv_inf_clanrats_1)
Melee Infantry
Gutter Runners (Poison)
(wh2_main_skv_inf_gutter_runners_1)
Missile Infantry
(wh2_main_skv_inf_gutter_runners_1)
Missile Infantry
Rat Ogres
(wh2_main_skv_mon_rat_ogres)
Melee Infantry
(wh2_main_skv_mon_rat_ogres)
Melee Infantry
Recruitable Units
No Recruitable Units