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Imperial Reprisal Force Fort Level 4
Grand Fort
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.Fort
Building Name Grand Fort |
Level Name wh2_main_special_empire_fort_emp_3 |
Building Chain Fort |
Building Level 4 |
Create Time 4 |
Create Cost 3200 |
Effects
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)Growth: +60 (region_to_province_own)
Untainted: +6 (region_to_region_own)
Improved tower projectiles: Cannon Balls (region_to_region_own)
Provides Garrison Army
Great Cannons
(wh_main_emp_art_great_cannon)
Field Artillery
(wh_main_emp_art_great_cannon)
Field Artillery
Mortars
(wh_main_emp_art_mortar)
Field Artillery
(wh_main_emp_art_mortar)
Field Artillery
Empire Knights
(wh_main_emp_cav_empire_knights)
Shock Cavalry
(wh_main_emp_cav_empire_knights)
Shock Cavalry
Empire Captain
(wh_main_emp_cha_captain_0)
Command
(wh_main_emp_cha_captain_0)
Command
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
(wh_main_emp_inf_crossbowmen)
Missile Infantry
Greatswords
(wh_main_emp_inf_greatswords)
Melee Infantry
(wh_main_emp_inf_greatswords)
Melee Infantry
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
(wh_main_emp_inf_halberdiers)
Melee Infantry
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry
(wh_main_emp_inf_swordsmen)
Melee Infantry
Recruitable Units
No Recruitable Units